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I am a Technical Artist/Software Engineer with a Master’s in Computer Animation and Visual Effects. My primary focus has been developing advanced tools and plugins for 3D applications, most notably a texture map generator plugin for Unreal Engine powered by AI diffusion models. Beyond that, I have experience building robust pipelines for rendering, rigging, and game development as a technical artist in Houdini and Unreal. I also love to create procedural animations, dynamic animation systems and animation modifiers.

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